Evan Vore

Software Engineer

15
Oct

Arcade Cabinet

arcade

About eight months ago I came across the idea of building my own arcade cabinet. I noticed this was becoming a popular hobby for a lot of people and began some research into the idea. Eventually, of course, I decided to attempt the same after realizing it would be possible once the opportunity arose. This blog post I would like to explain what it takes to create a arcade cabinet and what went right and wrong. Building a cabinet is,  [ Read More ]

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AnimTutProject 2011-12-14 11-38-37-52

I’ve decided to create a tutorial of the animation system I worked on during my previous project. When I first worked on this system I found it difficult to find much information about how an animation system works. I thought by making this tutorial it would help others who are in a similar position I was in. I have taken a class going over real time animation prior to the Full Sail project which helped, and I would like to  [ Read More ]

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25
Apr

Beta/Gold Build

goldbuild

The following video does not have sound attached, sorry about that. However the link found in the following paragraph will lead to a better video and the game download. – It’s been a while since I’ve updated the development status.  Since the last post we’ve actually completed Beta, and as of April 20, 2011, Gold as well.  And now that Gold is done Monsieur Must Stash is finally complete and is ready to download and play!  You can download the  [ Read More ]

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22
Feb

Alpha Build

alphabuild

Alpha Build – Monsieur Must Stash Right now the programming side of things has really slowed down. We’re in month three of five of the final project and we’re having trouble figuring out how to utilize some of the other programmers. Besides rendering, animations, and collision there are really no other tech heavy hurdles for the other programmers to handle. So I believe this month we’ll be focusing heavily on the game play itself and try to balance that as  [ Read More ]

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20
Feb

Core Build

corebuild

Core Build – Monsieur Must Stash This is the game from our final project group.  It is about a goofy art theif who decided one day to steal from a museum. As he steals an object the thief stacks the stolen goods onto his hand.  Before the player starts the game, he or she has the option of choosing their time limit to 1 or 3 minutes.  The player starts in the main atrium of the museum where the cop lays in slumber.   [ Read More ]

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